A conversation with Pia Nikolič exploring the connections between comics and film as independent art forms, and the ways they influence, inspire, and communicate with one another.
PIA NIKOLIČ was born in Ljubljana, Slovenia. She is an editor of the magazine Megafon and has her talk show (In vivo veritas) and show about film (Iiin … Akcija!) on Megafon TV. She is a sociologist, who started to work in the field of comics in 2013, when she started the only radio show about comics in Slovenia (Stripofilija at Radio Študent Ljubljana), which she still edits today. This is also the year she started to write reviews of comics, do the interviews and other articles about comics, which she already published in Mladina, Literatura, Apokalipsa, Stripburger, Ekran, etc. She is a member of the organizational board of monthly events about comics in Kino Šiška (Razlita Tinta) and all three Slovene comic festivals (Festival stripa Tinta Ljubljana, Festival of Fantasy and Comics Grossmann, Celje Comic Festival). She was also participating in round tables and with lectures at Zagreb festival of comics and street art (OHOHO) and Balkanska smotra mladih strip autora (Leskovac). She is also the founder of Comic Ccorner at Slovene Book Fair and a counselor for the award Golden Pear for quality books for children and youth. Occasionally she lectures to librarians all over Slovenia, who cooperate in the project Reading Badge. From the beginning, she is coordinating the main award for comics in Slovenia Zlatirepec, which she connected to the international award for translation in comics Sophie Castille Award, which is going to be handed out in Slovenia for the first time this year. She is a president of Slovene Association of Comics and Similar Sequential Art Packa, with which she already organized an exhibition of Slovene comics, cooperated in international 24-hour drawing of comics for two times already, organized comic olympic games on air at Radio Student, comic quiz, etc. Since 2017 she has been directing live comics, with which she invented a special form of synchronization of one comic panel at the time (which is displayed on a big screen) with a group of radio moderators who play roles and a technician who takes care of foleys, atmospheres and music. With seven different live comic events they have been performing all over Slovenia, in Zagreb and in October they will perform in Berlin. She is also regularly lecturing, leading workshops and round tables in the field of comics.
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A conversation with Guillaume Chauchat about independent comics publishing, alternative career paths for comic artists, self-publishing and the French underground comics scene.
GUILLAUME CHAUCHAT is a french draftsman. Born in Paris in 1980 he lives and works in Strasbourg France. His drawings have led him so far to publish comics (2024/2042, Biscoto), and illustrated books (Albin Michel Jeunesse, Biscoto, La Partie), to create editorial art (Le Monde, Libé, Télérama, the 1, The New York Times, …) to work with various editorial projects (Pan, Le Tigre, Biscoto, Kiblind), to do commissions, friendship books which he often self publishes, exhibitions and sculptures. He also teaches at the Strasbourg Art Academy (HEAR), from which he graduated in 2009.
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Join Veljko Popović’s conversation about the journey of founding and growing an animation studio. From the first steps and challenges to building a sustainable creative practice, he will share insights into developing projects, working with collaborators, and the partnerships that have shaped his career.
VELJKO POPOVIĆ graduated painting at the Art Academy in Zagreb in 2004. In 2005. he co-founded Lemonade3d studio, specialised in 2d/3d computer graphics, which was later re-branded as Prime Render Studios. He has been a member of numerous film festival juries and has screened his films at many major film festivals around the world. His films won over 100 international awards including those in Annecy, Hiroshima, Animafest Zagreb, etc. In 2008 he became a tenured professor at the Art Academy in Split. His works include 2d animation, 3d animation, virtual reality experiences, and augmented reality pieces spanning from classical works screened at movie theatres to expanded cinema and gallery exhibited art pieces.